Sunday, February 05, 2012
 

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Pinewood Derby
Pack 333 - PineWood Derby Rules

Pinewood Derby Rules

Car Design Rules

  • ALL CARS MUST PASS INSPECTION TO QUALIFY FOR THE RACE!!!
  • Scout must be present unless pre-approved by Committee.
  • The car weight shall not exceed 5.0 ounces. The official race scale shall be considered final.
  • The overall length of the car shall not exceed 7 inches.
  • The overall width of the car shall not exceed 2-3/4 inches.
  • The overall height of the car shall not exceed  4 3/4  inches.
  • The car must have 1-3/4 inches clearance between the wheels.
  • The car must have 3/8 inch clearance underneath the body.
  • All accessories must be BSA approved.  You can purchase at scout shop or scoutstuff.org.

10.The wood provided in the kit must be used. The block may be shaped any way that is desired.

11.The wheels may not be cut, drilled, beveled or rounded. You may remove the seams from the wheels.

12.The axles may be polished or lubricated with approved lubricant. ONLY dry lubricants such as graphite or powdered Teflon “White Lube” are considered approved. Lubricants may not foul the track.

13.Wheel bearings, washers or bushings are prohibited.

14.The car must not ride on any type of springs.

15.The car must be freewheeling, with no starting devices.

    • Each car must pass inspection by the official inspection committee before it will be allowed to compete. The “Inspection Committee” has the responsibility / Authority to disqualify those cars that do not meet these specifications.

Race Rules

  • Once a car has passed inspection by the “Race Committee”, it will be left at the race site until the conclusion of race day. No further work on the car will be permitted by the car’s owner.
  • On race day, the cars will be handled by the race organizers & car owners only. The cars will remain on the display stands until it is time for them to race. After the completion of a race they will be returned to the stands until the next race.
  • If during a race, a car leaves its lane or the track, the track will be inspected to determine if track damage was the cause of the car leaving the track. If track damage is found or the car interfered with an opponent upon leaving the track, the race will be rerun. If no damage is found & the car leaving the track does not interfere with an opponent, that car will be disqualified for that race.
  • NO Car that was entered in a previous year’s race will be allowed to be entered in the current year’s race.
  • Only one car may be registered into the race by any one person.
  • Details such as steering wheels, drivers, decals, painting & interior detail are permissible so long as these details do not cause the car to exceed the maximum length, width or weight specifications.
  • All racers are required to exhibit Good Sportsmanship.
  • Each Racer shall have a parent sign a form stating that they were given a copy of the “Pack 333 Pinewood Derby Rules”. Signing of this form signifies receipt of the “Pack 333 Pinewood Derby Rules” & agreement to abide by these rules. This form must be turned in to the “Race Committee” before you will be allowed to race.

There will be a separate division for all family members participating in a family race after the scout race.  All family members must follow the same scout rules.

 


Space Derby
Pack 333 - Space Derby Rules

Pack 333 Space Derby Rules

The space derby is similar to the pinewood derby except that the models are miniature "rockets", propeller driven and powered by three rubber bands - that travel along a heavy mono-filament fishing line. The rockets are blocks of balsa wood that are carved by the boys, with guidance from their parents or other family members. The Cub Scout then glue fins to the rocket. The Cub Scout puts a rubber band powered propeller on it, which needs to be wound. The Scout then races his rocket against other Scouts down a track of fishing line. The rockets are built from kits that are sold at the Scout Shop or through your leader.

Building

  1. Only basic materials supplied in the Official BSA kit may be used. The hanging devise supplied in the kit must be used.
  2. The nose cone (propeller assembly) must not be glued in place on the nose of the rocket. A notch or groove should be formed in the tail of the rocket to seat the band holding dowel. The band holding dowel must not be glued in place. (These rules allow band replacement in case of breaks).
  3. The rocket body may be no longer than 7 inches, not including the propeller.
  4. There are no restrictions on the weight or design of the rocket. Rockets may be detailed in any way as long as it does not exceed length restrictions, is flight worthy, structurally sound and does not interfere with another rocket during the race. Rockets with wet paint will be disqualified.
  5. Scout may use graphite powder between the propeller and the bushing if desired. Other forms of lubrication are prohibited (except the lubricated rubber bands).

Pre-flight

  1. Rockets are to be submitted to the registration table.
  2. Each rocket will be inspected, registered and assigned a sticker with a spacecraft number.
  3. After registration, rockets will be held by
    Pack 333 Space Command".

Race Rules – Please check Rules on Race day for any changes

    • Prior to each heat, rocket numbers and lane assignments will be announced. Pilots are to take their rocket from the space hanger and give them to the official winder and then take their position at the finish line. Upon completion of the race, "Pack 333 Space Command" will give the rocket back to the pilot to place back in the designated space hanger.
    • Once the rocket is submitted for entry, no further adjustments can be made except in the case of mechanical failure (see 4).
    • Any entry that experiences a mechanical failure will be allowed to re-race if it can be repaired during the same heat. It will count as a heat loss if it cannot be repaired prior to the beginning of the next heat. All repairs of this type must be done with "Pack 333 Space Command" observing and certifying as to its flight worthiness.
    • In the event that all rockets don’t reach the end of the track, the one that goes the furthest is declared the winner.
    • All rulings by "Pack 333 Space Command" are FINAL.

Cake Bake
Pack 333 - Cake Bake Rules


Scout Cake Bake
Larose Civic Center, Sunday, March 22nd

 

1. Cakes must be baked by Cub and another male. (If there is no father in the home, then an uncle, older brother, grandfather, or neighbor may help. Or, you may want to check with other Dads in your den - I am sure they'd be happy to help!) CUBS MUST HELP WITH CLEAN-UP!!!

2. Cake mixes may be used. NO STORE BOUGHT CAKES!

3. Entire creation must be edible - including ALL decorations. (HINT: you may use celery, carrots anything edible for trees, canoes etc...)

4. All cakes must have a title to show as part of the cake decoration or on a card attached to the cake. No scouts name should be displayed on the cake or card.

5. Cakes will be registered and numbers issued for judging purposes. ALL CAKES MUST BE SUBMITTED FOR JUDGING NO LATER THAN 12:45.   Any cake submitted later than this will be disqualified from judging but will still be auctioned off.

6. All cakes must be on a "Give - Away" tray or board.

7. All cakes will be auctioned with proceeds going to the pack.  

8. Scout must be present to enter unless pre-approved by Committee.

9. Cakes will be judged by outside guests and prizes awarded in the following categories:

1. JUDGES' CHOICE (Best Overall)
2. Tallest Cake
3. Biggest Cake
4. Best Scouting Theme
5. Prettiest Cake
6. Most Unusual
7. Most Colorful
8. Most Realistic